A turn-based, asynchronous board game set in space.
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A diary app for the modern age.
A GPU based Ray-tracer I wrote, allowing the arbitrary redefinition of space.
An android app for accessing the WeBWorK assignment system.
A work-in-progress Mass Effect Fan-film.
What if every time you booted up a game, the story was different?
Digital Paintings I've created.
Parallel tumor analysis software written for the 2012 Helios Scholars at TGen internship.
A YouTube channel about the emotional and intellectual value of video games.
A flexible 3D engine written for Python-Ogre.
(Mostly lame) games made for Android.
Basic improvements to a terrain-rendering system.
Website I developed for my school's NHS chapter.
Social interaction assistant for the visually impaired.
Website I coded from scratch in python (Google App Engine) for my school's forensics team.
A open-source versitile 2D game engine with a scene editor.
Voxel Terrain Engine written in C++ and OpenGL.
A flashlight that reveals new realities.
Math engine built as a project for Calc 3/DEQ.
A hand gesture recognition system built to explore new methods of Human-Computer Interaction.
A 3D scripting-based game engine. I still reuse code from this today.
Science project where I optimized school bus routes.
In seventh grade, me and two friends entered a competition to design the next International Space Station. We ended up getting 2nd out about 200 teams.
The second attempt at making Star of Doom.
A game engine that I made in sixth grade.