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Voxel Terrain Engine



History

     In August 2010, I started working on a a voxel terrain engine, mostly just to amuse myself, and give myself something to do. Over the course of three days of work, I made a simple demo, including a controllable player, a 100x100x14 map, and fully destructible environments.

     The engine was my first foray into pure OpenGL. In the past I had used various rendering engines for projects. The demo uses a brute force method for rendering the voxels, with voxels not touching air simply being ignored. Im considering adding partitions as well as lod, so that much larger maps can be created. The current form of the engine is demoed through a simple shooter, which uses desctruction as a means of strategy in the game.

Downloads

Version 0.3 (Voxelvania)

Version 0.2 Demo

Version 0.1 Demo

Media

Pictures


Old Video (V0.2)




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Categories:

Left Brain    Games    Game Engines   

Year:

2010