The engine was my first foray into pure OpenGL. In the past I had used various rendering engines for projects. The demo uses a brute force method for rendering the voxels, with voxels not touching air simply being ignored. Im considering adding partitions as well as lod, so that much larger maps can be created. The current form of the engine is demoed through a simple shooter, which uses desctruction as a means of strategy in the game.
Downloads
Version 0.2 DemoMedia