A GPU based Ray-tracer I wrote, allowing the arbitrary redefinition of space.
View details
A flexible 3D engine written for Python-Ogre.
A open-source versitile 2D game engine with a scene editor.
Voxel Terrain Engine written in C++ and OpenGL.
A 3D scripting-based game engine. I still reuse code from this today.
A game engine that I made in sixth grade.